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− | '''Metamorphosis Alpha''' is a classic |
+ | '''Metamorphosis Alpha''' is a classic sci-fi RPG, by [[James M. Ward]], that is also the intellectual pre-cursor to [[Gamma World]]. |
Its about a lost [[generation spaceship]], called the ''Warden'', that has been struck by an unknown cataclysmic event that killed many of the crew and colonists, mutated many of the surviving lifeforms on the ship, and reduce the surviving passengers into a state of near-barbarianism. After some generations passed, the surviving crew forgot their history, and the mission that they are on. Its up to the player characters to figure out the nature of their world, to understand the technology of their ancestors, discover the long lost Command Deck, and program a course-correction, before the ship flies into the star of the world they are trying to colonize. |
Its about a lost [[generation spaceship]], called the ''Warden'', that has been struck by an unknown cataclysmic event that killed many of the crew and colonists, mutated many of the surviving lifeforms on the ship, and reduce the surviving passengers into a state of near-barbarianism. After some generations passed, the surviving crew forgot their history, and the mission that they are on. Its up to the player characters to figure out the nature of their world, to understand the technology of their ancestors, discover the long lost Command Deck, and program a course-correction, before the ship flies into the star of the world they are trying to colonize. |
Latest revision as of 12:06, 29 November 2019
Metamorphosis Alpha is a classic sci-fi RPG, by James M. Ward, that is also the intellectual pre-cursor to Gamma World.
Its about a lost generation spaceship, called the Warden, that has been struck by an unknown cataclysmic event that killed many of the crew and colonists, mutated many of the surviving lifeforms on the ship, and reduce the surviving passengers into a state of near-barbarianism. After some generations passed, the surviving crew forgot their history, and the mission that they are on. Its up to the player characters to figure out the nature of their world, to understand the technology of their ancestors, discover the long lost Command Deck, and program a course-correction, before the ship flies into the star of the world they are trying to colonize.
First Edition
WIP
Second Edition
WIP
Third Edition
WIP
Fourth Edition
WIP