Mutant Future Wiki
Mutant Future Wiki

Basic Range Weapons are primitive range weapons, like slings and bows.

Weapon Range
Type (official) Cost Damage Weight Short Medium Long
Crossbow, heavy 25 gp 8 lb. <80’ <160’ <240’
• Case of heavy quarrels (10) 2 gp 1d8 1 lb.
Crossbow, light 16 gp 4 lb. <80’ <160’ <240’
• Case of light quarrels (10) 1 gp 1d6 1 lb.
Dart 5 sp 1d4 ½ lb. <15’ <30’ <45’
Longbow 40 gp 3 lb. <70’ <140’ <210’
• Quiver and Arrows (20) 5 gp 1d8 3 lb.
Shortbow 25 gp 2 lb. <50’ <100’ <150’
• Quiver and arrows (20) 5 gp 1d6 3 lb.
Sling 2 gp 0 lb. <40’ <80’ <160’
• Sling bullets (10) nil 1d4 5 lb.

The table above list range weapons as seen in the Mutant Future rulebook. Its inclusion is for reference.

In the default rules, a target at short range grants the shooter or thrower a +1 bonus to-hit, while a long-range target imposes a -1 penalty to-hit.

Any notes and tables below are house-rule items.