Basic Range Weapons are primitive range weapons, like slings and bows.
Weapon | Range | |||||
---|---|---|---|---|---|---|
Type (official) | Cost | Damage | Weight | Short | Medium | Long |
Crossbow, heavy | 25 gp | 8 lb. | <80’ | <160’ | <240’ | |
• Case of heavy quarrels (10) | 2 gp | 1d8 | 1 lb. | |||
Crossbow, light | 16 gp | 4 lb. | <80’ | <160’ | <240’ | |
• Case of light quarrels (10) | 1 gp | 1d6 | 1 lb. | |||
Dart | 5 sp | 1d4 | ½ lb. | <15’ | <30’ | <45’ |
Longbow | 40 gp | 3 lb. | <70’ | <140’ | <210’ | |
• Quiver and Arrows (20) | 5 gp | 1d8 | 3 lb. | |||
Shortbow | 25 gp | 2 lb. | <50’ | <100’ | <150’ | |
• Quiver and arrows (20) | 5 gp | 1d6 | 3 lb. | |||
Sling | 2 gp | 0 lb. | <40’ | <80’ | <160’ | |
• Sling bullets (10) | nil | 1d4 | 5 lb. |
The table above list range weapons as seen in the Mutant Future rulebook. Its inclusion is for reference.
In the default rules, a target at short range grants the shooter or thrower a +1 bonus to-hit, while a long-range target imposes a -1 penalty to-hit.
Any notes and tables below are house-rule items.